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Installing mount and blade warband mods
Installing mount and blade warband mods





installing mount and blade warband mods
  1. #Installing mount and blade warband mods how to
  2. #Installing mount and blade warband mods mod
  3. #Installing mount and blade warband mods mods

While the Mount and Blade: Warband undoubtedly brought about some much-needed developments, a lot of players feel nostalgic about the original and miss some of the changes.

#Installing mount and blade warband mods how to

There is a youtube video if you’d want a tutorial on how to find it. There is also a Hidden Blade for the Templars.

#Installing mount and blade warband mods mod

This mod is still undergoing revisions and developments, so although the gameplay is vanilla as of now, keep your eyes peeled for new quests, weapons, and armor as well as an entire remodel of towns, villages, and castles. Both Assassins and the Templars faction have their unique traits true to their world, as they fight for the Holy Land. This long-awaited Mod takes place during the third Crusade and introduces two factions in an open-world fashion. This is the top mount & blade warband graphics mod. It has 3 different levels: basic, gameplay, and expanded versions and you can choose among them depending on how much of a change you want. Additionally to the new troop trees, it offers improvements in gameplay, graphics and many other areas.

#Installing mount and blade warband mods mods

This mod pack enhances native gameplay by combining a wide range of mods provided by the Warband community. Note: This does not declare peace between the player faction and all major factions if the player has created his own kingdom.Ĭampaign.move_camera_between_fights_automaticallyĬampaign.open_town_mission_spawn_at_workshopĬampaign.reset_player_skills_level_and_perksĬampaign.show_direction_of_player_around_settlementĬampaign.show_direction_of_settlement_around_main_partyĬampaign.If you were looking for more gameplay-changing or bug-fixing mods rather than total conversion mods, we were saving this one for the last since it combines a lot of great small Warband mods together. Makes peace between the player clan and all player clans (including minor factions). Types are: Settlements, Kingdoms, Villages, Heroes, Factions, Armies, PartiesĬampaign.list_children_heroes_suitable_for_marriageĬampaign.list_heroes_suitable_for_marriage The player's Charm level is used to calculate total value.Ĭampaign.find_alley_owners_with_more_than_one_alleyĬampaign.get_character_id_from_character_codeĬampaign.get_settlement_common_area_statesĬampaign.give_all_crafting_materials_to_main_partyĬampaign.give_settlement_to_player "Ab Comer Castle"Ĭampaign.is_hero_suitable_for_marriage_with_player Gives distance (units unknown) from player to hero's partyĬampaign.calculate_distance_from_main_party Monchug's PartyĬhanges the clan leader to a random member of the clan.Ĭhange relation with a specific hero or with all heroes. Maximizes the Cohesion of the current army you are inĬampaign.calculate_distance_from_main_party Only works if the parties are enemies.įorces AI to defend a specific settlementįorces AI to travel to a specific settlement (not instantly) Makes the player the father of that hero.įorce AI to hunt down and attack the other. XP is not forcibly added but instead calculated normally with the learning rate shown in the character windowĬampaign.add_skill_xp_to_hero Trade 10000 Without arguments, adds 100 xp to all player skills. Levels up a building in the "Manage castle" or "Manage town" windowĬampaign.add_building_level JogurysCastle | WallĪdds a random caravan to the player party.Īdds a random companion to the player party.Īdds prisoner Looters to the player if no TroopName is givenĬampaign.add_progress_to_current_buildingĪdds a percentage of progress to a building in the "Manage castle" or "Manage town" windowĪdds a random companion to the player's partyĪdds a random prisoner lord from the game to the player CommandĬampaign.activate_all_policies_for_player_kingdom You can find a comprehensive list of the IDs of all factions, items, troops, etc. I find this command quite useful since the state of the game there are so many war declarations without actual cause that I just had to find out how it actually worked. This console command give peace without any tributes as far as I know. Note that if the name of your kingdom contains a space, then leave that out of the command as shown in the example. The following pages are merely an extraction of that data:ĭeclaring peace with all minor factions: campaign.make_peace_with_every_factionĭeclaring war with all major factions: campaign.start_player_vs_world_truceĭeclaring peace between major faction and player faction:įor example, name of your faction is "Imperium Calradum" and you are at war with the Western Empire, you can make peace with the faction by using the following command:Ĭclare_peace westernempire ImperiumCalradum The XML files inside "Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData\" contains almost all data relevant to the game (NPC / hero skills and equipment, village names and their IDs, etc.).







Installing mount and blade warband mods